Stone

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Overview
Goals
 * Resort to stat boosts to challenge the player
 * Counter Power based play
 * Have enemies be "tanks," slow but strong with shells to take damage
 * Have a simpler scenario to force the player into

Characteristics
Player Enemies
 * Cannot stun enemies
 * Rewarded Power Skill Points upon level completions (Enhance is gained automatically after first Stone level)
 * Rewarded Pearl of the Fortress upon defeating the boss in the final Stone type level.

Background