Skills

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Overview
Each skill tree has 3 basic skills and one final skill. In order to get a basic skill, a skill point of that trees type must be acquired. In order to get a final skill, all basic skills in that tree must be owned and a final skill point must be acquired, which is not tree specific. Here's a layout of skill point rewards per level type:
 * Stone: Power Skill Points
 * Fire: Soul Fire Skill Points
 * Darkness: Madness Skill Points
 * Void: Final Skill Points

Power
Description Goals The Basic 3 Final
 * Fighting has strengthened your body and will.
 * Melee focused, enhance basic stats and strategy, build on core mechanics
 * Playing is intrinsically more fun when you can attack faster, or move faster, or die less, etc.
 * Enhance: Passively boost speed and attack range. Once attained this skill cannot be turned off.
 * Decoy: Toss a mine that distracts enemies. Touching it damages and dazes nearby enemies.
 * Phase: Slip into the shadows and blink a short distance ahead in the direction of movement.
 * Stabilize: Your focus and mental stability greatly decreases soul corrosion.

Soul Fire
Description Goals The Basic 3 Final
 * Exposure to soul fire has allowed you to create your own.
 * Range focused, give zone control and multitarget skills
 * Utilize the Burn effect
 * Some players enjoy the mage feel - having lots of flashy strong spells
 * Ignite: Set your claws ablaze, burning enemies struck, Charged attacks fire off soul bolts that can burn upon hit.
 * Winged Ascent: Burst upwards in flames. Immune to basic attacks during skill. Enemies struck take damage and are burned.
 * Shard Storm: Shatter claws and send the burning pieces at nearby foes. Claws reform immediately.
 * Nova: Erupt in flames, hitting all foes on the screen. Enemies hit are burned. Already burning enemies explode.

Madness
Description Goals The Basic 3 Final
 * The Nether slowly drives you insane. You can give shape to your madness.
 * Defense focused, a berserker style that supports recklessness
 * Reach out to the beast in the player. Letting loose and rampaging is intrinsically fun.
 * Blood Hunt: Lunge at the nearest target in the surround area and deal damage.
 * Consume: Rend your foe and drink their blood leeching a large amount of soul power from the target. Small enemies are killed automatically.
 * Twisted Blades: Lash out with your claws in a whirling onslaught. You are immune to basic attacks while spinning.
 * Nightmare: Upon reaching 1 soul power, the player enters nightmare mode and becomes invincible for a short duration with refreshed cooldowns on all non-final skills. You are restored 10% of maximum soul power once the duration ends.